How useful would it be to buy the AD&D Dungeoneer’s Survival Guide and Wilderness Survival Guide? I am considering buying the two pdfs of. Find great deals for Wilderness Survival Guide TSR Ad&d Dungeons Dragons. Shop with confidence on eBay!. A new update to the Wilderness Survival Guide! In this version I’ve included a new optional rule for damaging and repairing pieces of.

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Views Read Edit View history. Need to know the number of daylight hour depending on your latitude? It seems more like the notes he took while he was preparing to write the book. Need to know how a forest fire spreads? Posted by William Dowie at 8: What I got was just sad.

Its underground info cave types, hazards, etc is also useful, if you don’t already have a source for information like this. Want to know the mechanics of getting stuck in a tornado?

Ramblings of a Great Khan: Wilderness Survival Guide Review

While there are plenty in those books that wildedness be useful, nothing in them really made sirvival think playing without them was a bad idea. Dragonlance deities Forgotten Realms deities Greyhawk deities. I’d certainly recommend the Wilderness Survival Guide. It’s like the art director handed out assignments and told them to come back tomorrow with finished pieces. The system presented is eminently usable and covers as do all the climatic bits the tropic, the arctic, and everything in between.

The Dungeoneers’ is a good read for campaign ideas and you might decide to take up some of the skills for 3e. Looking for a good wilderness-type adventure The former system will fit right over any particular ruleset and the hunting, gathering and weather damage systems should be relatively simple add-ons to Guiee, depending on how far you want to go with it. Reset Fields Log in. Obviously this can either be tailored to race or campaign or you could just reroll results giide find inappropriate to your setting or race, but most people don’t bother in my experience and just ignore their secondary skill if it turns out to be something they don’t care about.


Originally Posted by Crothian.

Good Challenges for a low-level party in a wilderness environment Please Help! Mersey Leisure Publishing 7: You know, until the DM makes a ruling about, say, the value of a fur dropping if it’s not properly removed and cured; then the party’s Halfling Thief remembers that his secondary skill is furrier.

I found the WSG interesting and it certainly has a wealth of information on climate and terrain. Dark Alliance Baldur’s Gate: Like a real sailor would have. Honestly I hate that kind of stuff. Much of the stuff in the DSG was reworked and expanded in the excellent 2e book Campaign Sourcebook and Catacomb Guideso if you have that there is less value to the DSG, but it gets my vote nevertheless. Otherwise I just assume, within reason, that if you can do it so can your character. The WSG has a fairly extensive weather system.

To me it felt like I had just bought a large collection of weather tables, and I rarely ever referred back to the main text itself. Some conversion of the information within the books [to d20] would be necessary, of course, but is the basic information in it useful, realistic, easily adaptable, etc?

It’s not an awful book – just overlong and a tad superfluous. Errors The following errors occurred with your submission.

It goes into a great level of detail on subterranean adventuring similar to the WSG for above-ground, but for some reason the DSG felt less like a textbook and more like a gaming book.

The book also details how the environment affects PC activities, and includes new information on survival techniques, air and waterborne travel, combat in unusual circumstances, and magic. Too much fiddly nonsense about attack penalties in high winds or AC bonuses for cold weather gear or fighting while climbing. From Wikipedia, guiide free encyclopedia.


Sunday, 10th December, However, he felt that “for every error there are a dozen good points of details; the WSG gets proficiency checks ‘right’, correcting a major DSG error”.

That’s why I swore off of 3. It makes the wilderness more challenging, dangerous and exciting than almost any dungeon survvival Simply, the Wilderness Survival Guide is absolutely terrific.

Wilderness Survival Guide 2020 TSR Ad&d Dungeons Dragons

I hope I used the right category description, as the books in question are of the stated category, but note that I would likely use this information for d20 games.

The WSG has a level of detail that the 3.

I also feel that the environmental information in the 3. It’s got some great adventure locations and predates the hostile FR underdark takeover. Dark Sun Dark Sun: That’s before wilderndss add the schooling. My underdark is the DSG sample underdark.

Good art needs time for inspiration even when it’s assigned a da&d to go. It also has a sweet little section on running games in general a sort of precursor to the kind of material that is in Robin’s Laws of GMing and the 3e DMG2 that crystallised many vague concepts into solid advice.

I like ruling rather than rules, stuff that makes sense at the time we do it. I also dislike the relative power levels of various skills and their relationships to each other.