GAMESTORMING DAVE GRAY PDF

The answer may surprise you: gamestorming. This book includes more than By Dave Gray, Sunni Brown, James Macanufo. Publisher: O’Reilly Media. The answer may surprise you: gamestorming. Find out why — and how — with Gamestorming. Dave Gray, Sunni Brown, James Macanufo. I’m Dave Gray, founder of XPLANE and Boardthing. and Gamestorming to get your people engaged and involved in co-creating clear, unique and executable.

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In this version, the authors present their 7Ps How must we change our work practices to win in the 21st Century? It’s a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change.

May 12, David rated it really liked it. I know it was called gamestorming, but almost all the techniques were ones that I have seen used during brainstorming events over the last several decades.

Gamestorming : Dave Gray :

To gtay about the School of the Possible, your journey starts here. This book is the result: In fact it’s probably a good idea if you never refer to these techniques as games or gamestorming. Although I am deferring judgment until I have at least given this portion of the book a chance to redeem its whole, I remain uninspired gaamestorming dubious.

Although the long lists of games makes the book quite dry to read from cover to cover, it remains a good introduction to gamestorming and a useful list of recipes and building blocks before building your owns games. Recommended reading for all people who run workshops over and over again I distract one star because they leave me a little bit confused. Bonus star for inspiring me to sketch more see validation above. While many of the games described date back to the 60’s and 70’s, there are some more recently designed games.

The activities are extremly useful for all persons who have to facilitate workshops.

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The main reason of scoring it as three is “repetition”, the info in the book could be presented in pages max. The School of the Possible can help you develop the innovation capability of your team or organization.

This book includes more than 80 games to help eave break down barriers, communicate better, and generate new ideas, insights, and strategies. Great things don’t happen in a vacuum.

Preview — Gamestorming by Dave Gray. The remaining vast majority of the book is a list of games that teams can play to generate, categorize and prioritize new ideas. Most people do not need instructions on how to draw a cat or stick figures – if they do, then some of the other games that focus on modes of communication other than visual ought to be sourced.

Only the perversely naked would go through them all, like a badly thumbed and crinkled old Playboy–which has more value. Overall this is an OK book as a book, and a great catalog if you are looking for new exercises.

Dave Gray on better meetings through “gamestorming”

Difficult to read as it’s very dry. Goodreads helps you keep track of books you want to read. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes.

Chapter 2 10 Essentials for Gamestotming.

Definitely feels like some sections were added as fillers. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and dace of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s gamesorming cause, and find the paths that point toward a solution Selected pages Title Dae.

I felt it wasn’t for “Innovators, Rulebreakers and Changemakers” so much as for managers, plain and simple. A book that is an amazing reference dabe gamers. In reality, teams that have been together a little too long, fall easily into brainstorming ruts.

Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. This is kinda brilliant since it gamestormnig a formal structure to a meeting without being too formal, plus it gets all participants informed on goals and process of a meeting ahead of time.

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Really awkward to read as an e-book on my phone, but my paper copy is a great reference to take to meetings. It contained some interesting methods for brainstorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s root cause, and find the paths that point toward a solution.

The second gamestormnig is understanding you need to use a different set of tools.

Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers

Published first published August 7th Chapter 4 Core Games. Check out the top books of the year on our page Best Books of Besides that, this is a comprehensive collection of activities for workshops. I really liked some of the ideas in this book, but felt that others weren’t that helpful. In fact it’s pr ” A great plan can’t guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt “. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen.

Dec 04, Marcus Kazmierczak rated it really liked it. After finishing this book, it becomes clear that the value is in the games chapter.