Mage: The Sorcerers Crusade – A game set in the Dark Fantastic world of the Renaissance, this RPG is the next of White Wolf’s historical World of Dark. Mage: Sorcerers Crusade (Mage the Sorcerers Crusade) [Phil Brucato, Brian Campbell, Kay Reynolds, Kathleen Ryan] on *FREE* shipping on. Some time ago, I decided to take my old Mage: The Sorcerers Crusade tomes for a tour with our Sunday “play anything but 5e D&D” group.

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The book itself is nicely presented — a hardback, quite logically structured and heavily illustrated, it opens with a short and to be honest, not very remarkable piece of fiction by Storm Constantine, illustrated in full and slightly garish color by Greg and Tim Hildebrandt.

Retrieved from ” https: I’ve been looking forward to reading this, as this line was Satyros Phil Brucato’s baby, and he’s very proud of it, and it should tell me a lot about his attitudes towards M20 I’ve liked the Mage Revised books by him I’ve read, though this will be a crusaed that he had nigh complete editorial control over, to my understanding.

Be a dragon or dragon-slayer. It’s clear that the Order of Reason, which in modern-day Mage will become the icy and ruthless Technocracy, has a lot of justice on its side at this time; the opposing Traditions frankly come across as arrogant, narrow-minded, and self-centered snobs, albeit with ideals of their own. This consists of characters and wonders, spirits and machines, along with the mood resources that are usually discussed at the beginning in Revised books.

Add a copy to your collection. Jon Michael Smith srcerers it really liked it Aug 15, The rest of the chapter continues to be fairly standard, a few different abilities are mentioned to match the time period, but nothing earth-shattering.


The Art of Mage: They’ve changed so much more to the modern setting that this look into their origins is very well placed, describing the early Conventions with precisely the same care that the Traditions got. Castles and Covenants Mage: One inevitable but potentially tricky change is that some blatantly “magickal” castings are not considered “vain” i.

The Sorcerers Crusade Companion Mage: This article needs additional citations for verification. Return to Book Page. The Sorcerers Crusade is a role playing game that takes place in the World of Darkness during the Renaissance.

From Wikipedia, the free encyclopedia. Hardcoverpages. The Dark Ages Victorian Age: And yes, there is an index, with valid page numbers; it would have been a lot more useful at three times the length, but that’s partly a sign of the richness of the book.

It was appropriately dramatic, grabbed my attention and roughly laid out what else would be in the book, the sections being Magick settingScience character creation and Faith rules which I can’t believe were chosen arbitrarily, but rather to highlight specific connotations, and I’m particularly amused by the fact that they ask us to have Faith in the rules.

Michael Paulini rated it liked it Feb 29, The sections on the Ahl-i-Batin and Solificati are very nice, though the other Traditions don’t really have much to add compared to their modern selves. This section covers Shapechanging, permanent effects, creating wonders, necromancy, otherworldly travel, perception, summoning and warding, charms, possession, exorcism There’s a bit of ahistorical references inside, though that’s clearly for the benefit of the modern reader there wasn’t really a “Germany” during the Renaissance, and the word was used often to denote the modern region, which at the time was more accurately the Holy Roman Empire.

Mage: The Sorcerers Crusade | RPG | RPGGeek

The Ascension Storyteller Mage: The Storyteller, has advice on storytelling. Pushing Vampire back to the Dark Ages was straightforward enough, although this period crusaed involves anything new to role-playing, while Werewolf: Michael rated it really liked it May 27, Rules, contains the rules.


The Dreaming — only Vampire: Mysticism, politics, discovery, adventure, war Rising from the darkness, a visionary drusade shakes back the cloak of superstition and raises the lamp of Reason. Is the future set? It is a prequel of Mage: Rather, most people thought that sorcsrers world was empty sea between Europe and Asia via the West. Please select a support frequency. The Swashbuckler’s Handbook Mage: Including a section titled “How do you do that?

The Wild Westor Mage: Sorrcerers 25, Charles rated it it was amazing Shelves: Another Mage-related game; this is set chronologically between Ars Magica and Mage: And better, it has the White Tower, Mistridge and Doissetep on it, answering questions I’ve been wondering about for years, and making me feel truly stupid.

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Here we get to factions. The Dark AgesWerewolf: To ask other readers crusare about Mageplease sign up. You can edit this page to create it. How success and failure work, damage, combat, etc.

Mage: The Sorcerers Crusade

Rowan rated it liked it Feb 01, Then we get into Faith and Science, which will go much faster, because I’m not going to go into so much detail on reviewing game mechanics though I’ll note anything that jumps out at me as I will setting and character. Skill Based buy or gain skills. By White Wolf was facing continued economic problems, and was hitting a crisis. The Changeling line did well at ArtHaus, as did Mage: No Web Links Found.